Necrosphere64 1.1 is live!


  • fixed a game breaking block where in some machines player would get stuck in roof if on elevator
  • fixed horizontal purple wall blocking player a couple rooms before first boss
  • fixed first purple door on double doors in last world entrance disappearing after opening it once
  • fixed portal on the last exit room where going back the portal made the player stuck before
  • fixed unpause was triggering white teleports when player was on top of them
  • fixed wall separating region 3 ending and region 1 can't be destroyed from region 1 anymore
  • improve "passage is blocked" to make it clear you need to collect x MORE to pass
  • improve boss doors, now they go under the level walls after opening to not remove the wall filter effect
  • improve powers pickup copy to use <- and -> instead of L and R
  • improve intro timer for texts, now they are a bit longer (but you can skip with ESC tho if speedrunning)
  • improve the first blue room with many yellow boxes so players don't skip the correct solution
  • remade second region entrance so room with double zombies can't be cheesed
  • remade controle to accept A + > as control (ZM was a quick workaround to this not working before due to shitty code on my part, we recommend people that liked ZM controls to try A + > now that it works)

Files

Necrosphere64 1.1 web.zip 604 kB
39 days ago

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