Necrosphere64 1.1 is live!
Necrosphere64 » Devlog
- fixed a game breaking block where in some machines player would get stuck in roof if on elevator
- fixed horizontal purple wall blocking player a couple rooms before first boss
- fixed first purple door on double doors in last world entrance disappearing after opening it once
- fixed portal on the last exit room where going back the portal made the player stuck before
- fixed unpause was triggering white teleports when player was on top of them
- fixed wall separating region 3 ending and region 1 can't be destroyed from region 1 anymore
- improve "passage is blocked" to make it clear you need to collect x MORE to pass
- improve boss doors, now they go under the level walls after opening to not remove the wall filter effect
- improve powers pickup copy to use <- and -> instead of L and R
- improve intro timer for texts, now they are a bit longer (but you can skip with ESC tho if speedrunning)
- improve the first blue room with many yellow boxes so players don't skip the correct solution
- remade second region entrance so room with double zombies can't be cheesed
- remade controle to accept A + > as control (ZM was a quick workaround to this not working before due to shitty code on my part, we recommend people that liked ZM controls to try A + > now that it works)
Files
Necrosphere64 1.1 web.zip 604 kB
Mar 20, 2024
Necrosphere64
A 64x64 two-button adventure!
Status | In development |
Publisher | |
Author | Any% |
Genre | Action |
Tags | 2D, 64x64, LOWREZJAM, Metroidvania |
Languages | English |
Accessibility | Subtitles |
More posts
- Necrosphere 1.4 is now free to play61 days ago
- Prizes for speedruning Necrosphere64 this weekend!Apr 06, 2024
- Necrosphere64 1.3 is live!Apr 02, 2024
- Necrosphere64 1.2 is live!Mar 27, 2024
- Necrosphere64 1.0 is live!Mar 16, 2024
Leave a comment
Log in with itch.io to leave a comment.